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Vox Pop: Implementing GTD for Creative Work?

creativepro.com - Getting Design Done

Interesting article here by our old pal, Keith Robinson, introducing GTD to creative types. This is a fascinating topic for me, particularly since I sometimes find it difficult to "crank widgets" when it comes to anything creative.

Keith's an old hand with this stuff, so it's not surprising that he's developed his own tweaks for Getting Creativity Done. Here's a novel idea:

Create a creative time and space for yourself. Make sure it's free of distraction and get into the habit of going there as often as you can. When there, pull out your @creative lists and get to work. I find this is a great way to tackle smaller creative problems. It's how I come up with -- and get started on -- most of my writing. This article is a result of my @creative time.

That's an interesting way to think about contexts. Ordinarily, you'd think of contexts as representing access to a certain kind of tool or as a physical or temporal limitation, whereas Keith is using it almost like a project.

This is challenging stuff that my buddy, Ethan, and I end up talking about all the time. We both agree that you can use GTD to "clear the decks" for creative work -- to move aside all the mundane workaday tasks that might keep you from focusing on blocks of time for creative stuff. But we, like a lot of people, both struggle with how (or even whether) to put truly creative work into our GTD systems. What do you think?

How are you using GTD for creative work? What do projects and next actions look like for a painter, a screenwriter, or a dancer? What's your best trick for getting creative stuff done?

Tomk's picture

guys he asked about creative...

guys he asked about creative work not web development :)

I use gtd to capture ideas and block out some dedicated time to smoke pot in my studioabd get to work (I'm a musician). I don't use gtd to organize the flow of work in my studio. When I do capture ideas, its like Steve wrote, except about production elements instead of performance ones. GTD is great for capturing fleeting ideas. That would be a good track title or that would be an interesting textural shift. I have a project for each album and subprojects for each track. Keeps ideas organized without turning the creative process into cranking widgets is the operating principle.

 
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