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Vox Pop: Implementing GTD for Creative Work?
Merlin Mann | Jul 27 2007
creativepro.com - Getting Design Done Interesting article here by our old pal, Keith Robinson, introducing GTD to creative types. This is a fascinating topic for me, particularly since I sometimes find it difficult to "crank widgets" when it comes to anything creative. Keith's an old hand with this stuff, so it's not surprising that he's developed his own tweaks for Getting Creativity Done. Here's a novel idea:
That's an interesting way to think about contexts. Ordinarily, you'd think of contexts as representing access to a certain kind of tool or as a physical or temporal limitation, whereas Keith is using it almost like a project. This is challenging stuff that my buddy, Ethan, and I end up talking about all the time. We both agree that you can use GTD to "clear the decks" for creative work -- to move aside all the mundane workaday tasks that might keep you from focusing on blocks of time for creative stuff. But we, like a lot of people, both struggle with how (or even whether) to put truly creative work into our GTD systems. What do you think? How are you using GTD for creative work? What do projects and next actions look like for a painter, a screenwriter, or a dancer? What's your best trick for getting creative stuff done? 32 Comments
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This topic is something I...Submitted by RySum (not verified) on July 27, 2007 - 8:23am.
This topic is something I struggle with as a freelance graphic designer. I know it is heresy to suggest this but I find myself wanting to interject something into GTD from Stephen Covey's work - roles. I have a context labeled "@designer." that I use to set aside distraction free time for tasks that are purely creative. I specifically segregate this from "@production" which is the brainless production work required once I've laid the creative foundation in the "@designer" context/role. I am curious how other people use the idea of "roles" in the realm of GTD. Thoughts? » POSTED IN:
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