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Open Thread: Developing for Full Screen Mode?
Merlin Mann | Jan 23 2006
Full Screen Mode is a topic that comes up a lot here and abroad -- it's a way to set a given application to operate with as few menus, panels, and other navigational widgets as possible, claiming the entire screen, and enabling the user to focus exclusively on one task without distraction. Essentially, it temporarily hobbles your maddeningly versatile Mac into a machine for doing exactly one thing, being whatever is appearing in your single Full Screen window. And you might be amazed what a nice thing that can be sometimes. It's great for writers in particular, so it's perhaps not surprising that writing applications seem to be leading the Full Screen charge. Although you can also get FSM in Firefox using extensions and in Safari with the help of Saft. So my question, for you Mac developers in the house: I'm curious to learn more about Full Screen mode and how hard it is to make it a part of Cocoa applications. I've gotten the impression that Cocoa has "hooks" in place to hide the Menu Bar and claim all the screen space with a given document's front window, so I'm curious whether it's something that's difficult to implement. I'd love to request it in some favorite applications of mine (Hi, again, Allan!). What do you guys say? Piece of cake or pony? 31 Comments
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As a recent Switcher, my...Submitted by Christopher Peterson (not verified) on January 23, 2006 - 9:58am.
As a recent Switcher, my main gripe about Mac OS X is that 90% of Mac apps refuse to go full screen. If Fitts' Law is good enough for the Mac OS system controls, why not the apps, too?? I don't want to scroll unnecessarilyl and I want my scrollbar in the "Fittsable" location on the right side of the screen! My second gripe about Mac OS X is the lack of consistent, universal keyboard shortcuts (especially for arrow key navigation within an app). » POSTED IN:
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